A GAME BY CRISTOFFER CRONE

Make a world.
Make it difficult.

Two squares make a country. Two minds shape the map.

01 Pair the squares
02 Colour the countries
ROUND 1 OF 2 · PAIRING0 / 12 pairs

Select two empty squares to make country 0.

Optional notes; never part of the score.
01 / SHAPE

As White, make the countries
hard to colour cheaply.

02 / SOLVE

As Black, keep the map friendly.
Then find its cheapest colouring.

03 / SWITCH

Play again with roles reversed.
The higher White score wins.

ORIGINS & RECOLLECTIONS

The story of Gomulda

Personal recollections by Søren Riis

A name for many games

My friend Cristoffer Crone invented Gomulda around 1974. He invented many original games, and several shared the name Gomulda, including games known as 5 × 5 Gomulda and Elastik Gomulda.

The country-pairing and colouring game played here became the most popular of these inventions. Its players shared one board, with White trying to make the countries difficult to colour and Black trying to make them easier.

Mathematics and university life

When I was still in high school, Cristoffer was working on his master’s thesis. He was a fantastic source of mathematical knowledge for me.

I enjoyed parties at Elers’ Kollegium and Regensen, two prestigious student residences in Copenhagen. I later lived at Regensen myself.

Cristoffer gave me the confidence to occasionally skip high school, take the train to Copenhagen, and sit in on lectures at the University of Copenhagen. Meanwhile, the red marks and warnings for my absences accumulated at school.

Dansk Gomulda Laug

Together with Cristoffer, we founded Dansk Gomulda Laug, a small association of about 20 members. We played the game and maintained our own ratings.

I recall that my rating, around 93, was by far the highest. The other players’ ratings ranged from the low 60s to the high 70s. Curiously, our beloved Cristoffer, the game’s inventor, always had one of the lowest ratings.

Laug means “guild” or “association” in English.

The original rating system

Our rating system used the score margin of a complete two-round match. A player’s expected margin was the difference between the two ratings, divided by 10. The rating then changed by the difference between the actual and expected margins.

Expected margin = (your rating − opponent’s rating) ÷ 10

New rating = old rating + actual margin − expected margin

Both adjustments use the ratings from before the match. The two players gain and lose equal amounts.

A DRAW THAT CHANGES THE RATINGS

80 versus 70, ending 2–2

The 80-rated player is expected to win by (80 − 70) ÷ 10 = 1 point. A 2–2 draw has a margin of 0, so that player scores one point below expectation and loses one rating point. The other player gains one.

Ratings after the match
PlayerBeforeChangeAfter
Higher-rated80−179
Lower-rated70+171

These are my personal memories. The invention date and university starting year are approximate; I have yet to confirm Cristoffer’s birth and death dates.

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THE RULES OF

Gomulda

A game invented by Cristoffer Crone.

1. Build the countries

White chooses two empty squares for country 0. Black chooses two for country 1. Alternate through country 11. Any two empty squares can be paired, including neighbours. The last square automatically becomes country 12.

2. Black colours the map

Both squares of a country share one colour. Different countries sharing a side must have different colours; diagonals do not count. An internal border within one country is harmless. Black can revise colours freely before submitting a valid complete map.

Blue, green and yellow are free. Red costs 1 per square; black costs 5 per square. Violet, the sixth colour, costs 25 per square: 50 for a paired country, or 25 for the single square. Further colours cost five times the previous colour. These costs are fixed game rules. The total is White’s score.

3. Swap roles

Start on a fresh board with roles reversed. Each player scores once, as White. The higher score wins; equal scores are a draw.

Planning & assistance

Planning colours are erasable notes during pairing. They have no effect on legality or score and are cleared when colouring starts. Suggestions and “Let AI play” are optional help. In local two-player mode, both players share this screen.

A FRESH WORLD

Start a match

Two rounds. A turn on each side of the map.

Player 1
Player 2

Each budget stays with its player when roles swap, including across a self-play series. Training has separate controls in the learning lab.

Starting a match replaces the current game on this device.